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ionic 2+ 手勢解鎖界面

Hancock_Xu / 3279人閱讀

摘要:手勢解鎖界面一些對安全要求比較高的少不了鎖屏頁面,而手勢解鎖對于用戶來說使用方便,對于程序員來說小有挑戰,怎么有棄之不用的道理。

ionic 2+ 手勢解鎖界面
一些對安全要求比較高的app少不了鎖屏頁面,而手勢解鎖對于用戶來說使用方便,對于程序員來說小有挑戰,怎么有棄之不用的道理。

效果圖
效果圖處理短,方便大家閱讀

下面附上源碼,源碼的注釋加上語義化代碼希望幫助小伙伴加速理解。有不足的地方歡迎小伙伴批評指正。

import {Component, ElementRef, ViewChild, Renderer2} from "@angular/core";
import {IonicPage, NavController, NavParams} from "ionic-angular";
import {Storage} from "@ionic/storage";


//點class
export class Point { 
  x: number;
  y: number;
  index?: number;
}
//儲存到本地數據庫的收拾解鎖對象
export class GestureLockObj {
  password: string;
  chooseType: number;
  step: number;

  constructor() {
    this.chooseType = 3;
    this.step = 0;
  }
}
//儲存到本地數據庫的收拾錯誤對象
export class GestureAttemptObj {
  lockDate: number;
  lastAttemptDate: number;
  attemptsNu: number;

  constructor() {
    this.attemptsNu = 3;
  }

}


@IonicPage()
@Component({
  selector: "page-gesture-lock",
  templateUrl: "gesture-lock.html",
})
export class GestureLockPage {
  height = 320;
  width = 320;
  chooseType = 3;
  devicePixelRatio; // 設備密度
  titleMes = "手勢密碼解鎖";
  unSelectedColor = "#87888a";
  selectedColor = "#1783CE";
  successColor = "#7bd56c";
  errorColor = "#d54e20";
  lockTimeUnit = 50; //嘗試失敗后鎖定多少秒
  gestureLockObj: GestureLockObj = new GestureLockObj(); //密碼本地緩存
  gestureAttemptObj: GestureAttemptObj = new GestureAttemptObj();  //嘗試日期和次數本地緩存

  firstPassword: string;
  private canTouch = false;
  private radius: number; //小圓點半徑

  private allPointArray: Point[] = [];
  private unSelectedPointArray: Point[] = [];
  private selectedPointArray: Point[] = [];
  private ctx;

  private lockTime = this.lockTimeUnit;

  @ViewChild("canvas") canvas: ElementRef;
  textColor = this.selectedColor;

  constructor(public navCtrl: NavController,
              public navParams: NavParams,
              private render: Renderer2,
              private storage: Storage) {
  }

  ngOnInit() {
    this.devicePixelRatio = window.devicePixelRatio || 1;
    this.radius = this.width * this.devicePixelRatio / (1 + 2 * this.chooseType) / 2; // 半徑計算
    this.canvas.nativeElement.height = this.height * this.devicePixelRatio;
    this.canvas.nativeElement.width = this.width * this.devicePixelRatio;
    this.ctx = this.canvas.nativeElement.getContext("2d");

    this.initPointArray();
    this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
    this.drawCircles(this.allPointArray);
    this.bindEvent();

    this.storage.get("gestureLockObj").then(data => {
      if (data) {
        this.gestureLockObj = data;
      }
    });

    this.storage.get("gestureAttemptObj").then(data => {
      if (data) {
        this.gestureAttemptObj = data;

        if (this.gestureAttemptObj.attemptsNu === 0) {
          const now =Date.now();
          const last =this.gestureAttemptObj.lockDate;
          const secend = (now - last) / 1000 - this.lockTimeUnit;
          if (secend <= 0) {
            this.setInteralFun( 1- secend );
          } else {
            this.gestureAttemptObj = new GestureAttemptObj();
            this.storage.set("gestureAttemptObj", this.gestureAttemptObj);
          }
        }
      }
    });

    if (this.gestureLockObj.step === 0) {
      this.titleMes = "請繪制你的手勢密碼";
    }
  }

  //滑動結束后處理密碼
  private dealPassword(selectedArray) {
    if (this.gestureLockObj.step === 2) {   /** 進入解鎖 **/
      if (this.checkPassword(selectedArray, this.gestureLockObj.password)) {  // 解鎖成功
        this.textColor = this.successColor;
        this.titleMes = "解鎖成功";
        this.drawAll(this.successColor);
        this.storage.remove("gestureAttemptObj")
      } else {   //解鎖失敗
        this.lockFaile();
      }
    } else if (this.gestureLockObj.step === 1) {  // 設置密碼確認密碼
      if (this.checkPassword(selectedArray, this.firstPassword)) { //設置密碼成功
        this.gestureLockObj.step = 2;
        this.gestureLockObj.password = this.firstPassword;
        this.titleMes = "手勢密碼設置成功,再次繪制登錄";

        this.storage.set("gestureLockObj", this.gestureLockObj);
        this.drawAll(this.successColor);

      } else {  //設置密碼失敗
        this.textColor = this.errorColor;
        this.titleMes = "兩次不一致,重新輸入";
        this.drawAll(this.errorColor);
        this.gestureLockObj = new GestureLockObj();
      }
    } else if (this.gestureLockObj.step === 0) { //設置密碼
      this.gestureLockObj.step = 1;
      this.firstPassword = this.parsePassword(selectedArray);
      this.textColor = this.selectedColor;
      this.titleMes = "再次輸入";
    } else if (this.gestureLockObj.step === 3) {//重置密碼輸入舊秘密
      if (this.checkPassword(selectedArray, this.gestureLockObj.password)) {  // 舊密碼成功
        this.gestureLockObj.step = 0;
        this.textColor = this.successColor;
        this.titleMes = "請輸入新手勢密碼";
        this.drawAll(this.successColor);
      } else {   //舊密碼失敗
        this.lockFaile();
      }
    }
  }

  //解鎖失敗
  lockFaile() {
    this.drawAll(this.errorColor);
    this.textColor = this.errorColor;
    this.gestureAttemptObj.attemptsNu = this.gestureAttemptObj.attemptsNu - 1;
    if (this.gestureAttemptObj.attemptsNu > 0) {
      this.titleMes = `密碼錯誤,您還可以輸入${this.gestureAttemptObj.attemptsNu}次`;
    } else {
      this.gestureAttemptObj.lockDate = Date.now();
      this.storage.set("gestureAttemptObj", this.gestureAttemptObj);
      this.setInteralFun(this.lockTimeUnit);
    }
  }

  setInteralFun(time) { //檢查是否超過設定時間
    this.lockTime = time;
    const interval = setInterval(() => {
      this.lockTime = this.lockTime - 1;
      this.titleMes = `請在${this.lockTime}秒后嘗試`;
      if (this.lockTime === 0) {
        this.gestureAttemptObj = new GestureAttemptObj();
        this.storage.set("gestureAttemptObj", this.gestureAttemptObj);

        this.lockTime = this.lockTimeUnit;
        this.titleMes = "手勢密碼解鎖";
        clearInterval(interval);
      }
    }, 1000);
  }

  //重置手勢秘密
  resetPasswordFun() {
    this.titleMes = "請輸入舊手勢密碼";
    this.gestureLockObj.step = 3;
  }

  deletPasswordFun() {
    this.storage.remove("gestureLockObj");
    this.gestureLockObj = new GestureLockObj();
    this.titleMes = "請繪制你的手勢密碼";
    this.reset();
  }

  //設置手勢密碼矩陣
  setChooseType(type) {
    this.chooseType = type;
  }

  //初始化手勢點的坐標數組
  private initPointArray() {
    const n = this.chooseType;
    const radius = this.radius;
    this.selectedPointArray = [];
    this.allPointArray = [];
    this.unSelectedPointArray = [];
    for (let i = 0; i < n; i++) {
      for (let j = 0; j < n; j++) {
        const obj = {
          x: (j * 4 + 3) * radius,
          y: (i * 4 + 3) * radius,
          index: ((i * n + 1 + j) + 2) * 7 - 1
        };
        this.allPointArray.push(obj);
        this.unSelectedPointArray.push(obj);
      }
    }
  }

//滑動手勢的時候更新畫布
  private update(nowPoint: Point) {
    this.drawAll(this.selectedColor, nowPoint);
    this.dealPoint(this.unSelectedPointArray, nowPoint);
  }

  private checkPassword(pointArray, password): boolean {
    return password === this.parsePassword(pointArray);
  }

  private parsePassword(pointArray): string {
    return pointArray.map(data => {
      return data.index;
    }).join("");
  }

  //獲得手指滑動點的位置
  private getPosition(e): Point {
    const rect = e.currentTarget.getBoundingClientRect();
    return {
      x: (e.touches[0].clientX - rect.left) * this.devicePixelRatio,
      y: (e.touches[0].clientY - rect.top) * this.devicePixelRatio
    };
  }

  //重置
  reset() {
    this.initPointArray();
    this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
    this.drawCircles(this.allPointArray);
  }

  //添加滑動監聽事件
  private bindEvent() {
    this.render.listen(this.canvas.nativeElement, "touchstart", (e) => {
      e.preventDefault();
      if (this.selectedPointArray.length === 0 && this.gestureAttemptObj.attemptsNu !== 0) {
        this.dealPoint(this.allPointArray, this.getPosition(e), true);
      }
    });
    this.render.listen(this.canvas.nativeElement, "touchmove", (e) => {
      if (this.canTouch) {
        this.update(this.getPosition(e));
      }
    });
    const self = this;
    this.render.listen(this.canvas.nativeElement, "touchend", () => {
      if (this.canTouch) {
        this.canTouch = false;
        this.dealPassword(this.selectedPointArray);
        setTimeout(function () {
          self.reset();
        }, 1000);
      }
    });
  }

  //繪制滑動屏幕后的點
  private drawAll(color, nowPoint = null) {
    this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
    this.drawCircles(this.allPointArray);
    this.drawCircles(this.selectedPointArray, color);
    this.drawPoints(this.selectedPointArray, color);
    this.drawLine(this.selectedPointArray, color, nowPoint);
  }

  //滑動點的時候處理是否劃中點
  private dealPoint(pointArry: Point[], nowPoint: Point, canTouch = false) {
    for (let i = 0; i < pointArry.length; i++) {
      if (Math.abs(Number(nowPoint.x) - Number(pointArry[i].x)) < this.radius && Math.abs(Number(nowPoint.y) - Number(pointArry[i].y)) < this.radius) {
        if (canTouch) {
          this.canTouch = true;
        }
        this.drawPoint(pointArry[i]);
        this.selectedPointArray.push(pointArry[i]);
        this.unSelectedPointArray.splice(i, 1);
        break;
      }
    }
  }

  private drawPoints(pointArray: Point[], style = this.selectedColor) {
    for (const value of pointArray) {
      this.drawPoint(value, style);
    }
  }

  private drawCircles(pointArray: Point[], style = this.unSelectedColor) {
    for (const value of pointArray) {
      this.drawCircle(value, style);
    }
  }

  //畫圈
  private drawCircle(point: Point, style = this.unSelectedColor) {
    this.ctx.strokeStyle = style;
    this.ctx.lineWidth = 2;
    this.ctx.beginPath();
    this.ctx.arc(point.x, point.y, this.radius, 0, Math.PI * 2, true);
    this.ctx.closePath();
    this.ctx.stroke();
  }

  //畫點
  private drawPoint(point: Point, style = this.selectedColor) {
    this.ctx.fillStyle = style;
    this.ctx.beginPath();
    this.ctx.arc(point.x, point.y, this.radius / 2.5, 0, Math.PI * 2, true);
    this.ctx.closePath();
    this.ctx.fill();
  }

  //劃線
  private drawLine(pointArray: Point[], style, nowPoint: Point = null) {
    this.ctx.beginPath();
    this.ctx.strokeStyle = style;
    this.ctx.lineWidth = 3;

    this.ctx.moveTo(pointArray[0].x, pointArray[0].y);
    for (let i = 1; i < pointArray.length; i++) {
      this.ctx.lineTo(pointArray[i].x, pointArray[i].y);
    }
    if (nowPoint) {
      this.ctx.lineTo(nowPoint.x, nowPoint.y);
    }
    this.ctx.stroke();
    this.ctx.closePath();
  }

}

注意 注意
鎖屏界面的實現并不復雜,復雜是的是在程序中怎么正確的調用,歡迎小伙伴交流。
源碼地址,html+sass+ts
https://github.com/sure2darli...
咯咯噠
感覺這個插件對你有幫助請點個贊贊贊贊吧?。?/strong>
咯咯噠

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