摘要:
// Backbone.js 1.1.2
// (c) 2010-2014 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
// Backbone may be freely distributed under the MIT license.
// For all details and documentation:
// http://backbonejs.org
(function(root, factory) {
// Set up Backbone appropriately for the environment. Start with AMD.
if (typeof define === "function" && define.amd) {
define(["underscore", "jquery", "exports"], function(_, $, exports) {
// Export global even in AMD case in case this script is loaded with
// others that may still expect a global Backbone.
root.Backbone = factory(root, exports, _, $);
});
// Next for Node.js or CommonJS. jQuery may not be needed as a module.
} else if (typeof exports !== "undefined") {
var _ = require("underscore");
factory(root, exports, _);
// Finally, as a browser global.
} else {
root.Backbone = factory(root, {}, root._, (root.jQuery || root.Zepto || root.ender || root.$));
}
}(this, function(root, Backbone, _, $) {
// Initial Setup
// -------------
// Save the previous value of the Backbone variable, so that it can be
// restored later on, if noConflict is used.
var previousBackbone = root.Backbone;
// Create local references to array methods we"ll want to use later.
var array = [];
var push = array.push;
var slice = array.slice;
var splice = array.splice;
// Current version of the library. Keep in sync with package.json.
Backbone.VERSION = "1.1.2";
// For Backbone"s purposes, jQuery, Zepto, Ender, or My Library (kidding) owns
// the $ variable.
Backbone.$ = $;
// Runs Backbone.js in noConflict mode, returning the Backbone variable
// to its previous owner. Returns a reference to this Backbone object.
Backbone.noConflict = function() {
root.Backbone = previousBackbone;
return this;
};
// Turn on emulateHTTP to support legacy HTTP servers. Setting this option
// will fake "PATCH", "PUT" and "DELETE" requests via the _method parameter and
// set a X-Http-Method-Override header.
Backbone.emulateHTTP = false;
// Turn on emulateJSON to support legacy servers that can"t deal with direct
// application/json requests ... will encode the body as
// application/x-www-form-urlencoded instead and will send the model in a
// form param named model.
Backbone.emulateJSON = false;
// Backbone.Events
// ---------------
// A module that can be mixed in to any object in order to provide it with
// custom events. You may bind with on or remove with off callback
// functions to an event; trigger-ing an event fires all callbacks in
// succession.
//
// var object = {};
// _.extend(object, Backbone.Events);
// object.on("expand", function(){ alert("expanded"); });
// object.trigger("expand");
//
var Events = Backbone.Events = {
// Bind an event to a `callback` function. Passing `"all"` will bind // the callback to all events fired. on: function(name, callback, context) { if (!eventsApi(this, "on", name, [callback, context]) || !callback) return this; this._events || (this._events = {}); var events = this._events[name] || (this._events[name] = []); events.push({callback: callback, context: context, ctx: context || this}); return this; }, // Bind an event to only be triggered a single time. After the first time // the callback is invoked, it will be removed. once: function(name, callback, context) { if (!eventsApi(this, "once", name, [callback, context]) || !callback) return this; var self = this; var once = _.once(function() { self.off(name, once); callback.apply(this, arguments); }); once._callback = callback; return this.on(name, once, context); }, // Remove one or many callbacks. If `context` is null, removes all // callbacks with that function. If `callback` is null, removes all // callbacks for the event. If `name` is null, removes all bound // callbacks for all events. off: function(name, callback, context) { var retain, ev, events, names, i, l, j, k; if (!this._events || !eventsApi(this, "off", name, [callback, context])) return this; if (!name && !callback && !context) { this._events = void 0; return this; } names = name ? [name] : _.keys(this._events); for (i = 0, l = names.length; i < l; i++) { name = names[i]; if (events = this._events[name]) { this._events[name] = retain = []; if (callback || context) { for (j = 0, k = events.length; j < k; j++) { ev = events[j]; if ((callback && callback !== ev.callback && callback !== ev.callback._callback) || (context && context !== ev.context)) { retain.push(ev); } } } if (!retain.length) delete this._events[name]; } } return this; }, // Trigger one or many events, firing all bound callbacks. Callbacks are // passed the same arguments as `trigger` is, apart from the event name // (unless you"re listening on `"all"`, which will cause your callback to // receive the true name of the event as the first argument). trigger: function(name) { if (!this._events) return this; var args = slice.call(arguments, 1); if (!eventsApi(this, "trigger", name, args)) return this; var events = this._events[name]; var allEvents = this._events.all; if (events) triggerEvents(events, args); if (allEvents) triggerEvents(allEvents, arguments); return this; }, // Tell this object to stop listening to either specific events ... or // to every object it"s currently listening to. stopListening: function(obj, name, callback) { var listeningTo = this._listeningTo; if (!listeningTo) return this; var remove = !name && !callback; if (!callback && typeof name === "object") callback = this; if (obj) (listeningTo = {})[obj._listenId] = obj; for (var id in listeningTo) { obj = listeningTo[id]; obj.off(name, callback, this); if (remove || _.isEmpty(obj._events)) delete this._listeningTo[id]; } return this; }
};
// Regular expression used to split event strings.
var eventSplitter = /s+/;
// Implement fancy features of the Events API such as multiple event
// names "change blur" and jQuery-style event maps {change: action}
// in terms of the existing API.
var eventsApi = function(obj, action, name, rest) {
if (!name) return true;
// Handle event maps. if (typeof name === "object") { for (var key in name) { obj[action].apply(obj, [key, name[key]].concat(rest)); } return false; } // Handle space separated event names. if (eventSplitter.test(name)) { var names = name.split(eventSplitter); for (var i = 0, l = names.length; i < l; i++) { obj[action].apply(obj, [names[i]].concat(rest)); } return false; } return true;
};
// A difficult-to-believe, but optimized internal dispatch function for
// triggering events. Tries to keep the usual cases speedy (most internal
// Backbone events have 3 arguments).
var triggerEvents = function(events, args) {
var ev, i = -1, l = events.length, a1 = args[0], a2 = args[1], a3 = args[2];
switch (args.length) {
case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx); return;
case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1); return;
case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2); return;
case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2, a3); return;
default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args); return;
}
};
var listenMethods = {listenTo: "on", listenToOnce: "once"};
// Inversion-of-control versions of on and once. Tell this object to
// listen to an event in another object ... keeping track of what it"s
// listening to.
_.each(listenMethods, function(implementation, method) {
Events[method] = function(obj, name, callback) {
var listeningTo = this._listeningTo || (this._listeningTo = {});
var id = obj._listenId || (obj._listenId = _.uniqueId("l"));
listeningTo[id] = obj;
if (!callback && typeof name === "object") callback = this;
obj[implementation](name, callback, this);
return this;
};
});
// Aliases for backwards compatibility.
Events.bind = Events.on;
Events.unbind = Events.off;
// Allow the Backbone object to serve as a global event bus, for folks who
// want global "pubsub" in a convenient place.
_.extend(Backbone, Events);
// Backbone.Model
// --------------
// Backbone Models are the basic data object in the framework --
// frequently representing a row in a table in a database on your server.
// A discrete chunk of data and a bunch of useful, related methods for
// performing computations and transformations on that data.
// Create a new model with the specified attributes. A client id (cid)
// is automatically generated and assigned for you.
var Model = Backbone.Model = function(attributes, options) {
var attrs = attributes || {};
options || (options = {});
this.cid = _.uniqueId("c");
this.attributes = {};
if (options.collection) this.collection = options.collection;
if (options.parse) attrs = this.parse(attrs, options) || {};
attrs = _.defaults({}, attrs, _.result(this, "defaults"));
this.set(attrs, options);
this.changed = {};
this.initialize.apply(this, arguments);
};
// Attach all inheritable methods to the Model prototype.
_.extend(Model.prototype, Events, {
// A hash of attributes whose current and previous value differ. changed: null, // The value returned during the last failed validation. validationError: null, // The default name for the JSON `id` attribute is `"id"`. MongoDB and // CouchDB users may want to set this to `"_id"`. idAttribute: "id", // Initialize is an empty function by default. Override it with your own // initialization logic. initialize: function(){}, // Return a copy of the model"s `attributes` object. toJSON: function(options) { return _.clone(this.attributes); }, // Proxy `Backbone.sync` by default -- but override this if you need // custom syncing semantics for *this* particular model. sync: function() { return Backbone.sync.apply(this, arguments); }, // Get the value of an attribute. get: function(attr) { return this.attributes[attr]; }, // Get the HTML-escaped value of an attribute. escape: function(attr) { return _.escape(this.get(attr)); }, // Returns `true` if the attribute contains a value that is not null // or undefined. has: function(attr) { return this.get(attr) != null; }, // Set a hash of model attributes on the object, firing `"change"`. This is // the core primitive operation of a model, updating the data and notifying // anyone who needs to know about the change in state. The heart of the beast. set: function(key, val, options) { var attr, attrs, unset, changes, silent, changing, prev, current; if (key == null) return this; // Handle both `"key", value` and `{key: value}` -style arguments. if (typeof key === "object") { attrs = key; options = val; } else { (attrs = {})[key] = val; } options || (options = {}); // Run validation. if (!this._validate(attrs, options)) return false; // Extract attributes and options. unset = options.unset; silent = options.silent; changes = []; changing = this._changing; this._changing = true; if (!changing) { this._previousAttributes = _.clone(this.attributes); this.changed = {}; } current = this.attributes, prev = this._previousAttributes; // Check for changes of `id`. if (this.idAttribute in attrs) this.id = attrs[this.idAttribute]; // For each `set` attribute, update or delete the current value. for (attr in attrs) { val = attrs[attr]; if (!_.isEqual(current[attr], val)) changes.push(attr); if (!_.isEqual(prev[attr], val)) { this.changed[attr] = val; } else { delete this.changed[attr]; } unset ? delete current[attr] : current[attr] = val; } // Trigger all relevant attribute changes. if (!silent) { if (changes.length) this._pending = options; for (var i = 0, l = changes.length; i < l; i++) { this.trigger("change:" + changes[i], this, current[changes[i]], options); } } // You might be wondering why there"s a `while` loop here. Changes can // be recursively nested within `"change"` events. if (changing) return this; if (!silent) { while (this._pending) { options = this._pending; this._pending = false; this.trigger("change", this, options); } } this._pending = false; this._changing = false; return this; }, // Remove an attribute from the model, firing `"change"`. `unset` is a noop // if the attribute doesn"t exist. unset: function(attr, options) { return this.set(attr, void 0, _.extend({}, options, {unset: true})); }, // Clear all attributes on the model, firing `"change"`. clear: function(options) { var attrs = {}; for (var key in this.attributes) attrs[key] = void 0; return this.set(attrs, _.extend({}, options, {unset: true})); }, // Determine if the model has changed since the last `"change"` event. // If you specify an attribute name, determine if that attribute has changed. hasChanged: function(attr) { if (attr == null) return !_.isEmpty(this.changed); return _.has(this.changed, attr); }, // Return an object containing all the attributes that have changed, or // false if there are no changed attributes. Useful for determining what // parts of a view need to be updated and/or what attributes need to be // persisted to the server. Unset attributes will be set to undefined. // You can also pass an attributes object to diff against the model, // determining if there *would be* a change. changedAttributes: function(diff) { if (!diff) return this.hasChanged() ? _.clone(this.changed) : false; var val, changed = false; var old = this._changing ? this._previousAttributes : this.attributes; for (var attr in diff) { if (_.isEqual(old[attr], (val = diff[attr]))) continue; (changed || (changed = {}))[attr] = val; } return changed; }, // Get the previous value of an attribute, recorded at the time the last // `"change"` event was fired. previous: function(attr) { if (attr == null || !this._previousAttributes) return null; return this._previousAttributes[attr]; }, // Get all of the attributes of the model at the time of the previous // `"change"` event. previousAttributes: function() { return _.clone(this._previousAttributes); }, // Fetch the model from the server. If the server"s representation of the // model differs from its current attributes, they will be overridden, // triggering a `"change"` event. fetch: function(options) { options = options ? _.clone(options) : {}; if (options.parse === void 0) options.parse = true; var model = this; var success = options.success; options.success = function(resp) { if (!model.set(model.parse(resp, options), options)) return false; if (success) success(model, resp, options); model.trigger("sync", model, resp, options); }; wrapError(this, options); return this.sync("read", this, options); }, // Set a hash of model attributes, and sync the model to the server. // If the server returns an attributes hash that differs, the model"s // state will be `set` again. save: function(key, val, options) { var attrs, method, xhr, attributes = this.attributes; // Handle both `"key", value` and `{key: value}` -style arguments. if (key == null || typeof key === "object") { attrs = key; options = val; } else { (attrs = {})[key] = val; } options = _.extend({validate: true}, options); // If we"re not waiting and attributes exist, save acts as // `set(attr).save(null, opts)` with validation. Otherwise, check if // the model will be valid when the attributes, if any, are set. if (attrs && !options.wait) { if (!this.set(attrs, options)) return false; } else { if (!this._validate(attrs, options)) return false; } // Set temporary attributes if `{wait: true}`. if (attrs && options.wait) { this.attributes = _.extend({}, attributes, attrs); } // After a successful server-side save, the client is (optionally) // updated with the server-side state. if (options.parse === void 0) options.parse = true; var model = this; var success = options.success; options.success = function(resp) { // Ensure attributes are restored during synchronous saves. model.attributes = attributes; var serverAttrs = model.parse(resp, options); if (options.wait) serverAttrs = _.extend(attrs || {}, serverAttrs); if (_.isObject(serverAttrs) && !model.set(serverAttrs, options)) { return false; } if (success) success(model, resp, options); model.trigger("sync", model, resp, options); }; wrapError(this, options); method = this.isNew() ? "create" : (options.patch ? "patch" : "update"); if (method === "patch") options.attrs = attrs; xhr = this.sync(method, this, options); // Restore attributes. if (attrs && options.wait) this.attributes = attributes; return xhr; }, // Destroy this model on the server if it was already persisted. // Optimistically removes the model from its collection, if it has one. // If `wait: true` is passed, waits for the server to respond before removal. destroy: function(options) { options = options ? _.clone(options) : {}; var model = this; var success = options.success; var destroy = function() { model.trigger("destroy", model, model.collection, options); }; options.success = function(resp) { if (options.wait || model.isNew()) destroy(); if (success) success(model, resp, options); if (!model.isNew()) model.trigger("sync", model, resp, options); }; if (this.isNew()) { options.success(); return false; } wrapError(this, options); var xhr = this.sync("delete", this, options); if (!options.wait) destroy(); return xhr; }, // Default URL for the model"s representation on the server -- if you"re // using Backbone"s restful methods, override this to change the endpoint // that will be called. url: function() { var base = _.result(this, "urlRoot") || _.result(this.collection, "url") || urlError(); if (this.isNew()) return base; return base.replace(/([^/])$/, "$1/") + encodeURIComponent(this.id); }, // **parse** converts a response into the hash of attributes to be `set` on // the model. The default implementation is just to pass the response along. parse: function(resp, options) { return resp; }, // Create a new model with identical attributes to this one. clone: function() { return new this.constructor(this.attributes); }, // A model is new if it has never been saved to the server, and lacks an id. isNew: function() { return !this.has(this.idAttribute); }, // Check if the model is currently in a valid state. isValid: function(options) { return this._validate({}, _.extend(options || {}, { validate: true })); }, // Run validation against the next complete set of model attributes, // returning `true` if all is well. Otherwise, fire an `"invalid"` event. _validate: function(attrs, options) { if (!options.validate || !this.validate) return true; attrs = _.extend({}, this.attributes, attrs); var error = this.validationError = this.validate(attrs, options) || null; if (!error) return true; this.trigger("invalid", this, error, _.extend(options, {validationError: error})); return false; }
});
// Underscore methods that we want to implement on the Model.
var modelMethods = ["keys", "values", "pairs", "invert", "pick", "omit"];
// Mix in each Underscore method as a proxy to Model#attributes.
.each(modelMethods, function(method) {
Model.prototype[method] = function() {
var args = slice.call(arguments);
args.unshift(this.attributes);
return _[method].apply(, args);
};
});
// Backbone.Collection
// -------------------
// If models tend to represent a single row of data, a Backbone Collection is
// more analagous to a table full of data ... or a small slice or page of that
// table, or a collection of rows that belong together for a particular reason
// -- all of the messages in this particular folder, all of the documents
// belonging to this particular author, and so on. Collections maintain
// indexes of their models, both in order, and for lookup by id.
// Create a new Collection, perhaps to contain a specific type of model.
// If a comparator is specified, the Collection will maintain
// its models in sort order, as they"re added and removed.
var Collection = Backbone.Collection = function(models, options) {
options || (options = {});
if (options.model) this.model = options.model;
if (options.comparator !== void 0) this.comparator = options.comparator;
this._reset();
this.initialize.apply(this, arguments);
if (models) this.reset(models, _.extend({silent: true}, options));
};
// Default options for Collection#set.
var setOptions = {add: true, remove: true, merge: true};
var addOptions = {add: true, remove: false};
// Define the Collection"s inheritable methods.
_.extend(Collection.prototype, Events, {
// The default model for a collection is just a **Backbone.Model**. // This should be overridden in most cases. model: Model, // Initialize is an empty function by default. Override it with your own // initialization logic. initialize: function(){}, // The JSON representation of a Collection is an array of the // models" attributes. toJSON: function(options) { return this.map(function(model){ return model.toJSON(options); }); }, // Proxy `Backbone.sync` by default. sync: function() { return Backbone.sync.apply(this, arguments); }, // Add a model, or list of models to the set. add: function(models, options) { return this.set(models, _.extend({merge: false}, options, addOptions)); }, // Remove a model, or a list of models from the set. remove: function(models, options) { var singular = !_.isArray(models); models = singular ? [models] : _.clone(models); options || (options = {}); var i, l, index, model; for (i = 0, l = models.length; i < l; i++) { model = models[i] = this.get(models[i]); if (!model) continue; delete this._byId[model.id]; delete this._byId[model.cid]; index = this.indexOf(model); this.models.splice(index, 1); this.length--; if (!options.silent) { options.index = index; model.trigger("remove", model, this, options); } this._removeReference(model, options); } return singular ? models[0] : models; }, // Update a collection by `set`-ing a new list of models, adding new ones, // removing models that are no longer present, and merging models that // already exist in the collection, as necessary. Similar to **Model#set**, // the core operation for updating the data contained by the collection. set: function(models, options) { options = _.defaults({}, options, setOptions); if (options.parse) models = this.parse(models, options); var singular = !_.isArray(models); models = singular ? (models ? [models] : []) : _.clone(models); var i, l, id, model, attrs, existing, sort; var at = options.at; var targetModel = this.model; var sortable = this.comparator && (at == null) && options.sort !== false; var sortAttr = _.isString(this.comparator) ? this.comparator : null; var toAdd = [], toRemove = [], modelMap = {}; var add = options.add, merge = options.merge, remove = options.remove; var order = !sortable && add && remove ? [] : false; // Turn bare objects into model references, and prevent invalid models // from being added. for (i = 0, l = models.length; i < l; i++) { attrs = models[i] || {}; if (attrs instanceof Model) { id = model = attrs; } else { id = attrs[targetModel.prototype.idAttribute || "id"]; } // If a duplicate is found, prevent it from being added and // optionally merge it into the existing model. if (existing = this.get(id)) { if (remove) modelMap[existing.cid] = true; if (merge) { attrs = attrs === model ? model.attributes : attrs; if (options.parse) attrs = existing.parse(attrs, options); existing.set(attrs, options); if (sortable && !sort && existing.hasChanged(sortAttr)) sort = true; } models[i] = existing; // If this is a new, valid model, push it to the `toAdd` list. } else if (add) { model = models[i] = this._prepareModel(attrs, options); if (!model) continue; toAdd.push(model); this._addReference(model, options); } // Do not add multiple models with the same `id`. model = existing || model; if (order && (model.isNew() || !modelMap[model.id])) order.push(model); modelMap[model.id] = true; } // Remove nonexistent models if appropriate. if (remove) { for (i = 0, l = this.length; i < l; ++i) { if (!modelMap[(model = this.models[i]).cid]) toRemove.push(model); } if (toRemove.length) this.remove(toRemove, options); } // See if sorting is needed, update `length` and splice in new models. if (toAdd.length || (order && order.length)) { if (sortable) sort = true; this.length += toAdd.length; if (at != null) { for (i = 0, l = toAdd.length; i < l; i++) { this.models.splice(at + i, 0, toAdd[i]); } } else { if (order) this.models.length = 0; var orderedModels = order || toAdd; for (i = 0, l = orderedModels.length; i < l; i++) { this.models.push(orderedModels[i]); } } } // Silently sort the collection if appropriate. if (sort) this.sort({silent: true}); // Unless silenced, it"s time to fire all appropriate add/sort events. if (!options.silent) { for (i = 0, l = toAdd.length; i < l; i++) { (model = toAdd[i]).trigger("add", model, this, options); } if (sort || (order && order.length)) this.trigger("sort", this, options); } // Return the added (or merged) model (or models). return singular ? models[0] : models; }, // When you have more items than you want to add or remove individually, // you can reset the entire set with a new list of models, without firing // any granular `add` or `remove` events. Fires `reset` when finished. // Useful for bulk operations and optimizations. reset: function(models, options) { options || (options = {}); for (var i = 0, l = this.models.length; i < l; i++) { this._removeReference(this.models[i], options); } options.previousModels = this.models; this._reset(); models = this.add(models, _.extend({silent: true}, options)); if (!options.silent) this.trigger("reset", this, options); return models; }, // Add a model to the end of the collection. push: function(model, options) { return this.add(model, _.extend({at: this.length}, options)); }, // Remove a model from the end of the collection. pop: function(options) { var model = this.at(this.length - 1); this.remove(model, options); return model; }, // Add a model to the beginning of the collection. unshift: function(model, options) { return this.add(model, _.extend({at: 0}, options)); }, // Remove a model from the beginning of the collection. shift: function(options) { var model = this.at(0); this.remove(model, options); return model; }, // Slice out a sub-array of models from the collection. slice: function() { return slice.apply(this.models, arguments); }, // Get a model from the set by id. get: function(obj) { if (obj == null) return void 0; return this._byId[obj] || this._byId[obj.id] || this._byId[obj.cid]; }, // Get the model at the given index. at: function(index) { return this.models[index]; }, // Return models with matching attributes. Useful for simple cases of // `filter`. where: function(attrs, first) { if (_.isEmpty(attrs)) return first ? void 0 : []; return this[first ? "find" : "filter"](function(model) { for (var key in attrs) { if (attrs[key] !== model.get(key)) return false; } return true; }); }, // Return the first model with matching attributes. Useful for simple cases // of `find`. findWhere: function(attrs) { return this.where(attrs, true); }, // Force the collection to re-sort itself. You don"t need to call this under // normal circumstances, as the set will maintain sort order as each item // is added. sort: function(options) { if (!this.comparator) throw new Error("Cannot sort a set without a comparator"); options || (options = {}); // Run sort based on type of `comparator`. if (_.isString(this.comparator) || this.comparator.length === 1) { this.models = this.sortBy(this.comparator, this); } else { this.models.sort(_.bind(this.comparator, this)); } if (!options.silent) this.trigger("sort", this, options); return this; }, // Pluck an attribute from each model in the collection. pluck: function(attr) { return _.invoke(this.models, "get", attr); }, // Fetch the default set of models for this collection, resetting the // collection when they arrive. If `reset: true` is passed, the response // data will be passed through the `reset` method instead of `set`. fetch: function(options) { options = options ? _.clone(options) : {}; if (options.parse === void 0) options.parse = true; var success = options.success; var collection = this; options.success = function(resp) { var method = options.reset ? "reset" : "set"; collection[method](resp, options); if (success) success(collection, resp, options); collection.trigger("sync", collection, resp, options); }; wrapError(this, options); return this.sync("read", this, options); }, // Create a new instance of a model in this collection. Add the model to the // collection immediately, unless `wait: true` is passed, in which case we // wait for the server to agree. create: function(model, options) { options = options ? _.clone(options) : {}; if (!(model = this._prepareModel(model, options))) return false; if (!options.wait) this.add(model, options); var collection = this; var success = options.success; options.success = function(model, resp) { if (options.wait) collection.add(model, options); if (success) success(model, resp, options); }; model.save(null, options); return model; }, // **parse** converts a response into a list of models to be added to the // collection. The default implementation is just to pass it through. parse: function(resp, options) { return resp; }, // Create a new collection with an identical list of models as this one. clone: function() { return new this.constructor(this.models); }, // Private method to reset all internal state. Called when the collection // is first initialized or reset. _reset: function() { this.length = 0; this.models = []; this._byId = {}; }, // Prepare a hash of attributes (or other model) to be added to this // collection. _prepareModel: function(attrs, options) { if (attrs instanceof Model) return attrs; options = options ? _.clone(options) : {}; options.collection = this; var model = new this.model(attrs, options); if (!model.validationError) return model; this.trigger("invalid", this, model.validationError, options); return false; }, // Internal method to create a model"s ties to a collection. _addReference: function(model, options) { this._byId[model.cid] = model; if (model.id != null) this._byId[model.id] = model; if (!model.collection) model.collection = this; model.on("all", this._onModelEvent, this); }, // Internal method to sever a model"s ties to a collection. _removeReference: function(model, options) { if (this === model.collection) delete model.collection; model.off("all", this._onModelEvent, this); }, // Internal method called every time a model in the set fires an event. // Sets need to update their indexes when models change ids. All other // events simply proxy through. "add" and "remove" events that originate // in other collections are ignored. _onModelEvent: function(event, model, collection, options) { if ((event === "add" || event === "remove") && collection !== this) return; if (event === "destroy") this.remove(model, options); if (model && event === "change:" + model.idAttribute) { delete this._byId[model.previous(model.idAttribute)]; if (model.id != null) this._byId[model.id] = model; } this.trigger.apply(this, arguments); }
});
// Underscore methods that we want to implement on the Collection.
// 90% of the core usefulness of Backbone Collections is actually implemented
// right here:
var methods = ["forEach", "each", "map", "collect", "reduce", "foldl",
"inject", "reduceRight", "foldr", "find", "detect", "filter", "select",
"reject", "every", "all", "some", "any", "include", "contains", "invoke",
"max", "min", "toArray", "size", "first", "head", "take", "initial", "rest",
"tail", "drop", "last", "without", "difference", "indexOf", "shuffle",
"lastIndexOf", "isEmpty", "chain", "sample"];
// Mix in each Underscore method as a proxy to Collection#models.
.each(methods, function(method) {
Collection.prototype[method] = function() {
var args = slice.call(arguments);
args.unshift(this.models);
return _[method].apply(, args);
};
});
// Underscore methods that take a property name as an argument.
var attributeMethods = ["groupBy", "countBy", "sortBy", "indexBy"];
// Use attributes instead of properties.
_.each(attributeMethods, function(method) {
Collection.prototype[method] = function(value, context) {
var iterator = _.isFunction(value) ? value : function(model) {
return model.get(value);
};
return _[method](this.models, iterator, context);
};
});
// Backbone.View
// -------------
// Backbone Views are almost more convention than they are actual code. A View
// is simply a JavaScript object that represents a logical chunk of UI in the
// DOM. This might be a single item, an entire list, a sidebar or panel, or
// even the surrounding frame which wraps your whole app. Defining a chunk of
// UI as a View allows you to define your DOM events declaratively, without
// having to worry about render order ... and makes it easy for the view to
// react to specific changes in the state of your models.
// Creating a Backbone.View creates its initial element outside of the DOM,
// if an existing element is not provided...
var View = Backbone.View = function(options) {
this.cid = _.uniqueId("view");
options || (options = {});
_.extend(this, _.pick(options, viewOptions));
this._ensureElement();
this.initialize.apply(this, arguments);
this.delegateEvents();
};
// Cached regex to split keys for delegate.
var delegateEventSplitter = /^(S+)s(.)$/;
// List of view options to be merged as properties.
var viewOptions = ["model", "collection", "el", "id", "attributes", "className", "tagName", "events"];
// Set up all inheritable Backbone.View properties and methods.
_.extend(View.prototype, Events, {
// The default `tagName` of a View"s element is `"div"`. tagName: "div", // jQuery delegate for element lookup, scoped to DOM elements within the // current view. This should be preferred to global lookups where possible. $: function(selector) { return this.$el.find(selector); }, // Initialize is an empty function by default. Override it with your own // initialization logic. initialize: function(){}, // **render** is the core function that your view should override, in order // to populate its element (`this.el`), with the appropriate HTML. The // convention is for **render** to always return `this`. render: function() { return this; }, // Remove this view by taking the element out of the DOM, and removing any // applicable Backbone.Events listeners. remove: function() { this.$el.remove(); this.stopListening(); return this; }, // Change the view"s element (`this.el` property), including event // re-delegation. setElement: function(element, delegate) { if (this.$el) this.undelegateEvents(); this.$el = element instanceof Backbone.$ ? element : Backbone.$(element); this.el = this.$el[0]; if (delegate !== false) this.delegateEvents(); return this; }, // Set callbacks, where `this.events` is a hash of // // *{"event selector": "callback"}* // // { // "mousedown .title": "edit", // "click .button": "save", // "click .open": function(e) { ... } // } // // pairs. Callbacks will be bound to the view, with `this` set properly. // Uses event delegation for efficiency. // Omitting the selector binds the event to `this.el`. // This only works for delegate-able events: not `focus`, `blur`, and // not `change`, `submit`, and `reset` in Internet Explorer. delegateEvents: function(events) { if (!(events || (events = _.result(this, "events")))) return this; this.undelegateEvents(); for (var key in events) { var method = events[key]; if (!_.isFunction(method)) method = this[events[key]]; if (!method) continue; var match = key.match(delegateEventSplitter); var eventName = match[1], selector = match[2]; method = _.bind(method, this); eventName += ".delegateEvents" + this.cid; if (selector === "") { this.$el.on(eventName, method); } else { this.$el.on(eventName, selector, method); } } return this; }, // Clears all callbacks previously bound to the view with `delegateEvents`. // You usually don"t need to use this, but may wish to if you have multiple // Backbone views attached to the same DOM element. undelegateEvents: function() { this.$el.off(".delegateEvents" + this.cid); return this; }, // Ensure that the View has a DOM element to render into. // If `this.el` is a string, pass it through `$()`, take the first // matching element, and re-assign it to `el`. Otherwise, create // an element from the `id`, `className` and `tagName` properties. _ensureElement: function() { if (!this.el) { var attrs = _.extend({}, _.result(this, "attributes")); if (this.id) attrs.id = _.result(this, "id"); if (this.className) attrs["class"] = _.result(this, "className"); var $el = Backbone.$("<" + _.result(this, "tagName") + ">").attr(attrs); this.setElement($el, false); } else { this.setElement(_.result(this, "el"), false); } }
});
// Backbone.sync
// -------------
// Override this function to change the manner in which Backbone persists
// models to the server. You will be passed the type of request, and the
// model in question. By default, makes a RESTful Ajax request
// to the model"s url(). Some possible customizations could be:
//
// * Use setTimeout to batch rapid-fire updates into a single request.
// * Send up the models as XML instead of JSON.
// * Persist models via WebSockets instead of Ajax.
//
// Turn on Backbone.emulateHTTP in order to send PUT and DELETE requests
// as POST, with a _method parameter containing the true HTTP method,
// as well as all requests with the body as application/x-www-form-urlencoded
// instead of application/json with the model in a param named model.
// Useful when interfacing with server-side languages like PHP that make
// it difficult to read the body of PUT requests.
Backbone.sync = function(method, model, options) {
var type = methodMap[method];
// Default options, unless specified. _.defaults(options || (options = {}), { emulateHTTP: Backbone.emulateHTTP, emulateJSON: Backbone.emulateJSON }); // Default JSON-request options. var params = {type: type, dataType: "json"}; // Ensure that we have a URL. if (!options.url) { params.url = _.result(model, "url") || urlError(); } // Ensure that we have the appropriate request data. if (options.data == null && model && (method === "create" || method === "update" || method === "patch")) { params.contentType = "application/json"; params.data = JSON.stringify(options.attrs || model.toJSON(options)); } // For older servers, emulate JSON by encoding the request into an HTML-form. if (options.emulateJSON) { params.contentType = "application/x-www-form-urlencoded"; params.data = params.data ? {model: params.data} : {}; } // For older servers, emulate HTTP by mimicking the HTTP method with `_method` // And an `X-HTTP-Method-Override` header. if (options.emulateHTTP && (type === "PUT" || type === "DELETE" || type === "PATCH")) { params.type = "POST"; if (options.emulateJSON) params.data._method = type; var beforeSend = options.beforeSend; options.beforeSend = function(xhr) { xhr.setRequestHeader("X-HTTP-Method-Override", type); if (beforeSend) return beforeSend.apply(this, arguments); }; } // Don"t process data on a non-GET request. if (params.type !== "GET" && !options.emulateJSON) { params.processData = false; } // If we"re sending a `PATCH` request, and we"re in an old Internet Explorer // that still has ActiveX enabled by default, override jQuery to use that // for XHR instead. Remove this line when jQuery supports `PATCH` on IE8. if (params.type === "PATCH" && noXhrPatch) { params.xhr = function() { return new ActiveXObject("Microsoft.XMLHTTP"); }; } // Make the request, allowing the user to override any Ajax options. var xhr = options.xhr = Backbone.ajax(_.extend(params, options)); model.trigger("request", model, xhr, options); return xhr;
};
var noXhrPatch =
typeof window !== "undefined" && !!window.ActiveXObject &&
!(window.XMLHttpRequest && (new XMLHttpRequest).dispatchEvent);
// Map from CRUD to HTTP for our default Backbone.sync implementation.
var methodMap = {
"create": "POST",
"update": "PUT",
"patch": "PATCH",
"delete": "DELETE",
"read": "GET"
};
// Set the default implementation of Backbone.ajax to proxy through to $.
// Override this if you"d like to use a different library.
Backbone.ajax = function() {
return Backbone.$.ajax.apply(Backbone.$, arguments);
};
// Backbone.Router
// ---------------
// Routers map faux-URLs to actions, and fire events when routes are
// matched. Creating a new one sets its routes hash, if not set statically.
var Router = Backbone.Router = function(options) {
options || (options = {});
if (options.routes) this.routes = options.routes;
this._bindRoutes();
this.initialize.apply(this, arguments);
};
// Cached regular expressions for matching named param parts and splatted
// parts of route strings.
var optionalParam = /((.*?))/g;
var namedParam = /((?)?:w+/g;
var splatParam = /*w+/g;
var escapeRegExp = /[-{}[]+?.,^$|#s]/g;
// Set up all inheritable Backbone.Router properties and methods.
_.extend(Router.prototype, Events, {
// Initialize is an empty function by default. Override it with your own // initialization logic. initialize: function(){}, // Manually bind a single named route to a callback. For example: // // this.route("search/:query/p:num", "search", function(query, num) { // ... // }); // route: function(route, name, callback) { if (!_.isRegExp(route)) route = this._routeToRegExp(route); if (_.isFunction(name)) { callback = name; name = ""; } if (!callback) callback = this[name]; var router = this; Backbone.history.route(route, function(fragment) { var args = router._extractParameters(route, fragment); router.execute(callback, args); router.trigger.apply(router, ["route:" + name].concat(args)); router.trigger("route", name, args); Backbone.history.trigger("route", router, name, args); }); return this; }, // Execute a route handler with the provided parameters. This is an // excellent place to do pre-route setup or post-route cleanup. execute: function(callback, args) { if (callback) callback.apply(this, args); }, // Simple proxy to `Backbone.history` to save a fragment into the history. navigate: function(fragment, options) { Backbone.history.navigate(fragment, options); return this; }, // Bind all defined routes to `Backbone.history`. We have to reverse the // order of the routes here to support behavior where the most general // routes can be defined at the bottom of the route map. _bindRoutes: function() { if (!this.routes) return; this.routes = _.result(this, "routes"); var route, routes = _.keys(this.routes); while ((route = routes.pop()) != null) { this.route(route, this.routes[route]); } }, // Convert a route string into a regular expression, suitable for matching // against the current location hash. _routeToRegExp: function(route) { route = route.replace(escapeRegExp, "$&") .replace(optionalParam, "(?:$1)?") .replace(namedParam, function(match, optional) { return optional ? match : "([^/?]+)"; }) .replace(splatParam, "([^?]*?)"); return new RegExp("^" + route + "(?:?([sS]*))?$"); }, // Given a route, and a URL fragment that it matches, return the array of // extracted decoded parameters. Empty or unmatched parameters will be // treated as `null` to normalize cross-browser behavior. _extractParameters: function(route, fragment) { var params = route.exec(fragment).slice(1); return _.map(params, function(param, i) { // Don"t decode the search params. if (i === params.length - 1) return param || null; return param ? decodeURIComponent(param) : null; }); }
});
// Backbone.History
// ----------------
// Handles cross-browser history management, based on either
// pushState and real URLs, or
// onhashchange
// and URL fragments. If the browser supports neither (old IE, natch),
// falls back to polling.
var History = Backbone.History = function() {
this.handlers = [];
_.bindAll(this, "checkUrl");
// Ensure that `History` can be used outside of the browser. if (typeof window !== "undefined") { this.location = window.location; this.history = window.history; }
};
// Cached regex for stripping a leading hash/slash and trailing space.
var routeStripper = /^[#/]|s+$/g;
// Cached regex for stripping leading and trailing slashes.
var rootStripper = /^/+|/+$/g;
// Cached regex for detecting MSIE.
var isExplorer = /msie [w.]+/;
// Cached regex for removing a trailing slash.
var trailingSlash = //$/;
// Cached regex for stripping urls of hash.
var pathStripper = /#.*$/;
// Has the history handling already been started?
History.started = false;
// Set up all inheritable Backbone.History properties and methods.
_.extend(History.prototype, Events, {
// The default interval to poll for hash changes, if necessary, is // twenty times a second. interval: 50, // Are we at the app root? atRoot: function() { return this.location.pathname.replace(/[^/]$/, "$&/") === this.root; }, // Gets the true hash value. Cannot use location.hash directly due to bug // in Firefox where location.hash will always be decoded. getHash: function(window) { var match = (window || this).location.href.match(/#(.*)$/); return match ? match[1] : ""; }, // Get the cross-browser normalized URL fragment, either from the URL, // the hash, or the override. getFragment: function(fragment, forcePushState) { if (fragment == null) { if (this._hasPushState || !this._wantsHashChange || forcePushState) { fragment = decodeURI(this.location.pathname + this.location.search); var root = this.root.replace(trailingSlash, ""); if (!fragment.indexOf(root)) fragment = fragment.slice(root.length); } else { fragment = this.getHash(); } } return fragment.replace(routeStripper, ""); }, // Start the hash change handling, returning `true` if the current URL matches // an existing route, and `false` otherwise. start: function(options) { if (History.started) throw new Error("Backbone.history has already been started"); History.started = true; // Figure out the initial configuration. Do we need an iframe? // Is pushState desired ... is it available? this.options = _.extend({root: "/"}, this.options, options); this.root = this.options.root; this._wantsHashChange = this.options.hashChange !== false; this._wantsPushState = !!this.options.pushState; this._hasPushState = !!(this.options.pushState && this.history && this.history.pushState); var fragment = this.getFragment(); var docMode = document.documentMode; var oldIE = (isExplorer.exec(navigator.userAgent.toLowerCase()) && (!docMode || docMode <= 7)); // Normalize root to always include a leading and trailing slash. this.root = ("/" + this.root + "/").replace(rootStripper, "/"); if (oldIE && this._wantsHashChange) { var frame = Backbone.$("
});
// Create the default Backbone.history.
Backbone.history = new History;
// Helpers
// -------
// Helper function to correctly set up the prototype chain, for subclasses.
// Similar to goog.inherits, but uses a hash of prototype properties and
// class properties to be extended.
var extend = function(protoProps, staticProps) {
var parent = this;
var child;
// The constructor function for the new subclass is either defined by you // (the "constructor" property in your `extend` definition), or defaulted // by us to simply call the parent"s constructor. if (protoProps && _.has(protoProps, "constructor")) { child = protoProps.constructor; } else { child = function(){ return parent.apply(this, arguments); }; } // Add static properties to the constructor function, if supplied. _.extend(child, parent, staticProps); // Set the prototype chain to inherit from `parent`, without calling // `parent`"s constructor function. var Surrogate = function(){ this.constructor = child; }; Surrogate.prototype = parent.prototype; child.prototype = new Surrogate; // Add prototype properties (instance properties) to the subclass, // if supplied. if (protoProps) _.extend(child.prototype, protoProps); // Set a convenience property in case the parent"s prototype is needed // later. child.__super__ = parent.prototype; return child;
};
// Set up inheritance for the model, collection, router, view and history.
Model.extend = Collection.extend = Router.extend = View.extend = History.extend = extend;
// Throw an error when a URL is needed, and none is supplied.
var urlError = function() {
throw new Error("A "url" property or function must be specified");
};
// Wrap an optional error callback with a fallback error event.
var wrapError = function(model, options) {
var error = options.error;
options.error = function(resp) {
if (error) error(model, resp, options);
model.trigger("error", model, resp, options);
};
};
return Backbone;
}));
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